Steve Marschner
Location: (Ithaca, NY)
Personal Research Web Page: http://www.cs.cornell.edu/~srm
Keywords: computer graphics, rendering, realism, hair, BRDF, materials, appearance, image-based measurement, translucency, optics, optical scattering, light reflection, volumetric rendering
Posted on: Tuesday, May 26th, 2009
Broad Research Area: AI / Machine Learning / Robotics / Vision, Graphics / Visualization
Research Interests:
My research centers in computer graphics but extends into computer vision, and it centers around the question, “Why do materials look the way they do?” I’m interested in how to get the subtleties right so that in renderings and animations we can tell, e.g., wood from plastic and nylon from silk. The tools I use range from analytical models to large captured datasets, and I take a computer-vision-oriented approach to observing the appearance of materials so that they can be modeled accurately.
I’ve been investigating common materials like skin, hair, wood, and cloth, including both their optical properties and their motion, because these two parts work together to make things look like they are made of the right kind of “stuff.”
