Location: (Clemson, SC)
Personal Research Web Page: http://www.juangilbert.com
Keywords: Human-Centered Computing, Accessibility, Educational Technology, Interface Agents, Avatars, Social Computing, Human-Virtual Human Interaction, Broadening Participation in Computing, Culturally Relevant Computing, Technology Policy, Data Mining
Posted on: Thursday, May 5th, 2011
Broad Research Area: Computer Science Education / Educational Technology, Databases / Information Retrieval / Data Mining, HCI / CSCW, Information Systems / Information Science, Other, Social Computing / Social Informatics, Technology Policy
My research is in Human Centered Computing. The goal of my research is to design, implement and evaluate innovative solutions to real world problems. My research integrates people, culture and technology to address societal issues. In general, Human Centered Computing research is highly interdisciplinary and applied. My areas of specialization within HCC are Natural Interactive Systems, Advanced Learning Technologies/Intelligent Tutoring Systems, Ethnocomputing/Culturally Aware Computing, Human-Computer Interaction, Databases and Data Mining.
In Natural Interactive Systems (NIS), I am interested in creating user interfaces where the user interacts with the system using speech or multimodality. I am researching design, implementation and the evaluation of naturally interactive systems. One of my research projects in NIS is called Prime III. Prime III is a secure, multimodal electronic voting system. Prime III provides an easy to use multimodal user interface that allows greater participation in the electoral process. Voters that can’t read, hear, have visual impairments or physical impairments, can still vote using Prime III.
In Advanced Learning Technologies/Intelligent Tutoring Systems, my research aims to create and study applications that employ intelligent strategies that personalize instruction. In some implementations, this involves the use of spoken language systems and Animated Pedagogical Agents (APAs). I am researching the use and impact of culturally relevant environments that use culture in the education or training environment. This is a form of Ethnocomputing or culturally releveant computing. In my latest research efforts, I am researching game-like interfaces that provide naturally interactive instruction using animation, artificial intelligence, and speech. An example of this work can be seen at http://www.aadmlss.com.
In Ethnocomputing or Culturally Aware Computing, I am investigating the use and impact of culture in computing. Our research suggests that culture can be used to increase interest, user satisfaction and ease of use in computing applications. I am also working on information technology workforce issues. Specifically, I am investigating pedagogies and programs that broaden participation in computing for people in underrepresented groups. I am studying effective practices that help recruit, retain and graduate people from underrepresented groups in Science, Technology, Engineering and Mathematics (STEM).
In Databases and Data Mining, I am investigating data mining for human centered applications, e.g. applications where the data represents people, and tools that answer complex questions from business intelligence, education, and society in general. For example, I use clustering algorithms to process admissions applications in order to increase holistic diversity. This tool is called Applications Quest, http://www.ApplicationsQuest.com. I am also interested in educational data mining.
Juan E. Gilbert, Ph.D.
IDEaS Professor & Chair of Human-Centered Computing Division
School of Computing
100 McAdams Hall
Clemson, SC 29634-0974 U.S.A.
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